Never fair. Hardly balanced. This... is Stabilized Effort Scope News.
Thank you for tuning in to Stabilized Effort Scope News, I'm Rilgon Arcsinh.
It would appear that the currently-running 3.0.8 Public Test Realm has had its patch notes revamped. As is with any patch, there are several changes that are meaningful to us here at SES News, and it's our job to bring you all of the important Marksmanship and Engineering news of the day.
The first two changes are changes we've known about for a while - Arcane Shot is having its mana cost reduced to 5% of base mana, to match Steady Shot, and Explosive Shot is having its scaling ratcheted up several notches to compensate for the Steady Shot nerf. Us at SES News would like to wonder where the Marksmanship compensation for the nerf is, but then again, it's Ghostcrawler, he just does whatever looks good.
In other news, Tranquilizing Shot is having its cooldown reduced to six seconds. This is a welcome change, especially in Naxxramas - nothing more frustrating than having one of the horse-dudes pre-Razuvius use Bone Armor more than once every 15 seconds and just sit there wagging your tail because you can't punch through it. No more!
On to our "Bugs Suck" segment - there are a few cardinal bugs that Blizzard has finally fixed in 3.0.8, including bugs that yours truly reported via the /bug system. First off, the talent Marked for Death now properly boosts Steady Shot AND properly works with Glyph of Steady Shot. Maybe Blizzard thinks this is our compensation for the SS nerf? Who knows. Growl and Cower are no longer fighting for a cooldown - they have their own! Plus Cower and Prowl won't be turning themselves on automatically anymore! Spore Cloud and Dust Cloud, both abilities of some of my pets, are functioning properly - they auto-cast, cast at the mob, and aren't broken anymore! Righteous! And finally, if you have your T6 two-piece sitting in the bank, it's been revamped to work with our new Viper. Not sure how, but hey!
On to our "Profession Panel" - BIG change for Miners, and laughable changes for Engineers. First on the mining side - Mining a node only takes one swing! Yes, no longer are we the only gatherers that have to hit a node 2-8 times; we get the entire goodies from a node with one hit! EXCELLENT! *air-guitar*
Druid and Paladin Engineers will rejoice - Holy Paladin Goggles and Feral Druid Goggles are now available for you all. Apparently the mats for Saronite Bombs are changed and give more bombs per combine, and the changes to the Hyperspeed Accelerators (1m Cooldown, 10s Duration) ARE intended! Maybe I'll end up using them...
Well, that's all the news we have today, but remember - if you want news with a blatant Engineering and Marksmanship bias, there's only one place to tune to - Stabilized Effort Scope News.
Wednesday, January 7, 2009
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6 comments:
glad to see that they are actually fixing some bugs instead of letting the persist for several years (im looking at you deadzone).
and as for mm's compensation, i think the arcane shot change was meant to buff mm (due to the improved as talent), but the talent is too far down for it to be just a buff to mm hunters.
though one thing for sure, we know that change isnt a buff to sv hunters (since as and es share cooldowns).
oh yea, can you add the link for this as well? (im feeling kinda lazy today)
-admon
whats the ways to get gold with eng without hard-farm smokes?
Dropping Engineering for another profession?
Can't really give you a good answer for that one. :|
I can!
...
Errm, try to make a living making bikes?
Sell ammo!
...
-_-
If you're in engineering, it's for fun, not profit. I hope you have mining and a healthy amount of cooking.
Errm, try to make a living making bikes?
Go die.
Zapthrottle Mote extractor my man. GO and help yourself to the four clouds that are always spawned at the fire plac ein Winterspring and bang, an easy 300 gold on good ol' Kilrogg EU
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