deep breaths
calming breaths
dr pepper intake
Okay, now that I've stopped LOSING MY MIND at the fact that Trueshot Aura grants
AN EXTRA 10% ATP FOR EVERYONE IN THE RAID, I can now address the rest of the 8885 changes as they impact Marksmen. Please change the channel to other news stations if you want BM or SV news.
(I lie - I may try to write up the changes as best as I know)
Tier 1: No changes that I can see. That's fine, Tier 1 had smashing talents.
Tier 2: Improved Hunter's Mark changed. Now reads: "Increases the bonus attack power granted by your Hunter's Mark ability by 10/20/30%, and reduces the mana cost of your Hunter's Mark ability by 33/66/100%." Very interesting change. I like the fact that it's free with 3/3, and it makes it almost mandatory for one Hunter to have like it always was... Will
I take it? We'll see...
Tier 3: Rapid Killing now affects Chimera Shot. Improved Arcane Shot is now a 3-point talent and reads "Increases the damage of Arcane Shot by 5/10/15%." HUGE CHANGE for Beast Mastery Hunters, as Arcane is meant to be their staple shot aside from Steady. BIG CHANGE, MASSIVE CHANGE.
Tier 4: No changes. (I'm still liking Improved Stings to go with Chimera. Go figure
that out.)
Tier 5: Concussive Barrage now affects Multi-Shot (and still sucks).
Tier 6: Combat Experience is now 3/6% Intellect
AND Agility. Will it be worth taking? Only time will tell...
Tier 7:
POSSIBLY THE BEST CHANGE EVER MADE TO THE MARKSMANSHIP TREE - TRUESHOT AURA IS NOW RAID-WIDE 10% ATP BOOST - RILGON IS HAVING A HEART ATTACK AT THIS NEWSTier 8: No changes. (Rapid Recuperation still bites.)
Tier 9: Improved Steady now works on Chimera! Fantastic change! Wild Quiver now fires NATURE-DAMAGE-BASED ARROWS THAT DO NOT CONSUME AMMO. THIS MEANS THEY PIERCE ARMOR AND THEREFORE ARE VERY GOOD. RILGON LIKES THIS EVEN MORE NOW.
Tier 10: Did Marked for Death affect Chimera before? If not, it does now!
Tier 11: No changes, but Chimera is smashing already.
Other notable changes in other trees:
Beast Mastery, Tier 11: Beast Mastery now only gives
4 extra training points instead of 5.
Survival, Tier 10: Hunting Party is now ruined. Due to homogenization of mana-generating affects, it is now 20/40/60/80/100% chance to put Refreshment on up to 10 mana-using party or raid members, returning to them 0.5% of their total mana. Also, it ONLY affects Steady, Arcane, and Explosive. HORRIBLE CHANGE.
Survival, Tier 7: Expose Weakness is now ruined (and possibly the raid viability of Survival Hunters period) - the talent now
only affects the Hunter in question with no other bonuses or changes. Worst change of 8885.
Survival, Tier 3: Trap Mastery now has its affects, and Mirshalak can sleep at ease: With 1 point, it does for Explosive and Immolation traps what 2 points of Clever Traps did. :) "Frost Trap - Increases the duration by 30%.; Freezing Trap - If your freezing trap is dispelled within 5 sec of it's duration, the dispeller will be rooted in Frozen Ice for 6 sec.; Immolation and Explosive Trap - Increases the damage done by 30%.; Snake Trap - Increases the number of snakes summoned by 30%."
That's every change to the trees that I can notice - if you see any others, please feel free to comment and let me know what I missed.
Overall, Marksmanship has gotten a major overhaul that we needed (and TSA is now godlike), but at what cost? What terrible, bitter cost? I'd almost rather it not have happened if it meant that Survival wasn't absolutely
gutted of all raid synergy now...
Edit: Oh, right, we got new Glyphs, too, but they suck except for
this beauty:
"Glyph of Feign Death -- Reduce the cooldown of your Feign Death spell by 5."
Now, if that's 5
seconds, I foresee this Glyph being on EVERY RAID HUNTER'S GLYPH LAYOUT. EVER.