Wednesday, October 1, 2008

[B] It's over 9000, and it's weird.

Beta Patch 9014. I'm only putting the "official" MMO-Champion patch changes here for now. I will make a new post (possibly titled something equally not-witty) once I have put these changes into effect on my 80 Premade and on Beta-Rilgon.

Hold onto your hats, folks, these changes look like they came out of the Twilight Zone.

Skills
Beast Mastery
*Aspect of the Wild (Rank 4) now increases Nature resistance by 130. (Up from 70)
*Aspect of the Viper changed to : The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing your total damage done by 50%. Mana gained is based on the speed of your ranged weapon.
*Aspect of the Beast has been changed and re-added to the game. The hunter takes on the aspects of a beast, becoming untrackable and increasing melee attack power of the hunter and the hunter's pet by 10%. Only one Aspect can be active at a time.

Marksmanship
Aimed shot mana cost reduced from 11% of base mana to 8%. Casting time changed from 2.5 sec to instant. Cooldown increased from 6 seconds to 10 seconds. Damage reduced to about 25% of the old value. (Lowered from 1570 to 408 for Rank 9)
*Kill Shot damage now deals 200% weapon damage (down from 205%). Additional damage nerfed as well. (Down from [ 40% of RAP + 1200 ] to [ 40% of RAP + 650 ] for rank 3)
*Multi-Shot mana cost has been increased from 8% of base mana to 9%.
*New Spell - Fires a Black Arrow at the target, slowing the target's movement speed by 70%. While the movement speed effect holds, the damage done by your ranged shots are increased by 15% on the target. Lasts for 6 sec. (6% of base mana, 5-35 yd range, Instant cast, 12 sec cooldown)

Survival
*Freezing Arrow now breaks on any damage. (Old - The ice has a chance to break on damage.)
*Freezing Trap now breaks on any damage. (Old - The ice has a chance to break on damage.)

Talents
Beast Mastery
*Kindred Spirits does not stack with other movement speed increasing effects anymore.

Marksmanship
*Readiness has been removed from Survival Tree and moved to Tier 5 of Marksmanship Tree.
*Scatter Shot has been removed from Marksmanship Tree and moved to Tier 3 of Survival Tree
*Marked for Death now increases your damage done by your shots and the damage done by your pet's special abilities by 4% on marked targets. (Down from 8%)
*Focused Aim doesn't affect Aimed Shot anymore and now also increases your chance to hit by 1/2/3%.

Survival
*Readiness has been removed from Survival Tree and moved to Tier 5 of Marksmanship Tree.
*Scatter Shot has been removed from Marksmanship Tree and moved to Tier 3 of Survival Tree
*Point of No Escape has been changed from 3 to 2 points and now affects Freezing Arrow. Critical strike chance increased changed to 3/6% (up from 2/4/6%)
*Surefooted has been moved from Tier 4 to Tier 2 and doesn't increase hit chance anymore.
*Lock and Load now has a 2/4/6% chance to proc on periodic damage. (Down from 5/10/15%)
*Trap Mastery has been moved from Tier 3 to Tier 9 and now increases the duration by 30% of both Freezing and Frost Trap.
*T.N.T. has been moved from Tier 2 to Tier 4.

Glyphs
*Glyph - Aimed Shot - Reduces the mana cost of your Aimed Shot ability by 20%. (Old - Decreases the cast time of Aimed Shot by 0.5 sec.)



Patch is 71% done. Get ready...

2 comments:

Maevet said...

*New Spell - Fires a Black Arrow at the target, slowing the target's movement speed by 70%. While the movement speed effect holds, the damage done by your ranged shots are increased by 15% on the target. Lasts for 6 sec. (6% of base mana, 5-35 yd range, Instant cast, 12 sec cooldown)

Not a real thing. IIRC its a thing they were dinking around with internally and let slip into the build

Rilgon Arcsinh said...

Yep, already read that.