Wednesday, September 17, 2008

Welcome to Build 8962 - The Second Nerfbatting

I'll get the good stuff out of the way first. I found this gem in the Survival toolkit, and had a joygasm.


Freezing Arrow, Rank 1: Fire a freezing arrow that places a Freezing Trap at the target location, freezing the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for . Only one trap can be active at a time.
3% of base mana, 40 yd range, Instant cast, 30 sec cooldown

RANGED TRAPPING, PRAISE THE LORD AND PASS THE AMMO.

Then we get to the real meat and nerfs of 8962.

Cobra Strikes: Only affects the next two specials. (I think this is new)
Wild Quiver: This might not be a nerf, depending on how I read it. The new text reads: "You have a 10% chance to shoot an additional shot when doing damage with your auto shot, dealing 50% Nature damage. Wild Quiver consumes no ammo." Now, does that mean it's gone from doing 60% of an Auto Shot's damage down to 50%? Or does it mean it'll do a full Auto Shot's damage, but half physical and half Nature? If it's the former, they just nerfed an already useless ability. SWEET!
Master Marksman: WHY GOD WHY?! "Increases your critical strike chance by 5, and increases your total ranged haste by 5%." WHY WOULD YOU DO THIS, IT'S WORSE THAN THE 10% AP, EVEN WITH 5% MORE CRIT, JESUS CHRIST.
Combat Experience: ahahaha, just when we thought it was safe to put points here. "Increases your total Agility, and Intellect by 4%." How god-damn naive were we to assume that'd ever be good.
Hunting Party: THEY HALVED THE MANA THAT ITS REPLENISHMENT GIVES. WHAT. THE. FUCK. (Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 100% chance to grant up to 10 party or raid members mana regeneration equal to 0.25% of the maximum mana per second. Lasts for 15 sec.)
Survival Instincts: *froths at the mouth* WHY ARE YOU TAKING MY RAP BUFFS AWAY FROM ME, BLIZZARD?!?!?!?! (Reduces all damage taken by 4% and increases the critical strike chance of your Arcane Shot, Steady Shot, and Explosive Shot by 4%.)

Other changes which aren't nerfs:

Kill Shot: Has three ranks now. Top rank is 205% weapon damage + (40% of RAP + 1200). Still no knockdown, but only works at Execute range... eh.
New mount found: Mekgineer's Chopper - Rides and parks a rockin' Mekgineer's Chopper. This is a very fast set of wheels. I PLEAD WITH EVERY DEITY, WOW-RELATED OR OTHERWISE, THAT THIS IS OUR MOTORCYCLE AND IT IS ENGINEER ONLY.

...I'll report more stuff if I find it (and edit it in here).

Oh, right, I forgot: The mana return from AotV was doubled. It still has the damage penalty.

Meaning my Chocobow will give me 5.6% of my maximum mana per shot. Eh...

Oh, hey, Glyph of Aspect of the Viper increases the mana income from AotV by 10% now. Meaning that A) a Chocobow nets you about 6.4% mana per shot and B) It's now basically a mandatory raiding Glyph, meaning I either have to drop Glyph of Steady Shot (nerfing my DPS) or Glyph of Arcane Shot (nerfing my mana efficiency). Joyous fuckin' day.

4 comments:

Nate said...

No handle bars... no handle bars... continued from previous post. Stalking you.

Rilgon Arcsinh said...

I gathered as much. Too bad my blog is guarded by Frost Joker-ing Minstrels!

Neggles said...

And I though my current migraine couldn't get any worse...

Rilgon Arcsinh said...

I would roll a Warlock at this point if I could have a hawt she-blueberry Warlock.

Well, not really, but she-blueberries are hawt in cloth. :D