Wednesday, September 10, 2008

Consolidated change list for Beta Push 8926

Copied and pasted from a topic on MMO-Champion:


* Wing Clip - New rank added "Inflicts 50% normal melee damage and reduces the enemy target's movement speed by 30% for 10 sec."
* Most Pet Skills - All ranks had a slight damage increase or decrease.
* Froststorm Breath - All ranks now slow for 5 seconds.
* Glyph of Aimed Shot - Now only reduces the cooldown by .5 seconds instead of 1
* Lock and Load - Now only affects your next shot, not the next 3.
* T.N.T. - Chance to stun only on when trap lands, and now increase the critical strike chance of your Explosive Shot and Explosive Trap by 3/6/9%, down from 5/10/15%
* Kill Shot - Now deals 200% weapon damage plus [RAP * 0.3 + 400.0] instead of weapon damage plus [RAP * 0.15 + 2500.0].
* Hunting Party - Effect now listed as lasting for 15 seconds.
* Master's Call - Can no longer be cast while stunned.
* Aspect Mastery - Aspect of the Monkey - Reduces the damage done to you while active by 5%, down from 10%. Aspect of the Hawk - Increases the attack power bonus by 30%, down from 50%.
* Cobra Strikes - Only next 2 of pets attacks will benefit, down from 3.
* Invigoration - Now gives a 50/100% chance to instantly regenerate 1% mana instead of giving instant regen of 1/2% of mana.
* Improved Steady Shot - Now only reduces mana cost by 20%, down from 40%.
* Aspect of the Viper - Now each ranged attack regenerates a percentage of maximum mana equal to base ranged weapon speed, down from 100% of damage done. Still incurs 50% less damage.
* Deterrence - No longer gives a 60% chance to resist all spell attacks for 10 sec


Opinions, from the top:
*Who cares? I don't Wing Clip often enough to care, and when I do, 30% is plenty.
*As long as it's more increases than decreases, good.
*Don't want a Chimera, but good to see it works now.
*Does anyone use Aimed Shot aside for a Misdirection opener?
*This is stupid - Lock and Load was fantastic. :|
*Don't care about the stun, but the crit reduction blows.
*Kill Shot is PVP crap, so I couldn't possibly care less.
*15 seconds is 7.5% of max mana - it's decent. (Fixed - originally I had this as 7.5% of BASE mana)
*Meh. I didn't ever see myself using Master's Call, so *shrug*
*Aspect Mastery looks less appealing now, kinda. I mean, 30% instead of 50%... It still has the 10% reduction of Viper penalty, though - I may get it just for that. Jury is still out.
*Meh, it sucks for when I'll be playing with Lezard, but aside from that, meh.
*See above. Serves BM right for being so stupidly mana efficient, PLUS they already get a benefit with the new Viper.
*This is fucking stupid and makes me angry.
*New Viper is BM-biased bullshit that should be based upon something other than just how fast you can shoot.
*Meh. I was gonna use it on Magic-heavy bosses (like Aran, for example), now it won't even get a button on my bars.

5 comments:

Pike said...

Blizz giveth and Blizz taketh away =(

jaravak said...

It's 7.5% of total mana, not base, and with no CD, and survival crit rates (if they're anything like they were in TBC, 40-50% raid buffed) it should be constantly up on everyone in the raid.

With a 15,000 mana pool (reasonable for casters), that's 15000(.05) = 750 mp5

It looks like it'll be a pretty sick mana buff.

Rilgon Arcsinh said...

Incorrect. Refreshment is based on base mana.

Jaravak said...

Hunting Party Rank 5
Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 100% chance to grant up to 10 party or raid members mana regeneration equal to 0.5% of the maximum mana per second. Lasts for 15 sec.

Was that changed in the last build? MMO-Champion and Wowhead still have it as maximum.

Rilgon Arcsinh said...

Must've been, then, because the original information on Refreshment was base mana.

Now it sucks marginally less (but still sucks).