Copied and pasted from a topic on MMO-Champion:
* Wing Clip - New rank added "Inflicts 50% normal melee damage and reduces the enemy target's movement speed by 30% for 10 sec."
* Most Pet Skills - All ranks had a slight damage increase or decrease.
* Froststorm Breath - All ranks now slow for 5 seconds.
* Glyph of Aimed Shot - Now only reduces the cooldown by .5 seconds instead of 1
* Lock and Load - Now only affects your next shot, not the next 3.
* T.N.T. - Chance to stun only on when trap lands, and now increase the critical strike chance of your Explosive Shot and Explosive Trap by 3/6/9%, down from 5/10/15%
* Kill Shot - Now deals 200% weapon damage plus [RAP * 0.3 + 400.0] instead of weapon damage plus [RAP * 0.15 + 2500.0].
* Hunting Party - Effect now listed as lasting for 15 seconds.
* Master's Call - Can no longer be cast while stunned.
* Aspect Mastery - Aspect of the Monkey - Reduces the damage done to you while active by 5%, down from 10%. Aspect of the Hawk - Increases the attack power bonus by 30%, down from 50%.
* Cobra Strikes - Only next 2 of pets attacks will benefit, down from 3.
* Invigoration - Now gives a 50/100% chance to instantly regenerate 1% mana instead of giving instant regen of 1/2% of mana.
* Improved Steady Shot - Now only reduces mana cost by 20%, down from 40%.
* Aspect of the Viper - Now each ranged attack regenerates a percentage of maximum mana equal to base ranged weapon speed, down from 100% of damage done. Still incurs 50% less damage.
* Deterrence - No longer gives a 60% chance to resist all spell attacks for 10 sec
Opinions, from the top:
*Who cares? I don't Wing Clip often enough to care, and when I do, 30% is plenty.
*As long as it's more increases than decreases, good.
*Don't want a Chimera, but good to see it works now.
*Does anyone use Aimed Shot aside for a Misdirection opener?
*This is stupid - Lock and Load was fantastic. :|
*Don't care about the stun, but the crit reduction blows.
*Kill Shot is PVP crap, so I couldn't possibly care less.
*15 seconds is 7.5% of max mana - it's decent. (Fixed - originally I had this as 7.5% of BASE mana)
*Meh. I didn't ever see myself using Master's Call, so *shrug*
*Aspect Mastery looks less appealing now, kinda. I mean, 30% instead of 50%... It still has the 10% reduction of Viper penalty, though - I may get it just for that. Jury is still out.
*Meh, it sucks for when I'll be playing with Lezard, but aside from that, meh.
*See above. Serves BM right for being so stupidly mana efficient, PLUS they already get a benefit with the new Viper.
*This is fucking stupid and makes me angry.
*New Viper is BM-biased bullshit that should be based upon something other than just how fast you can shoot.
*Meh. I was gonna use it on Magic-heavy bosses (like Aran, for example), now it won't even get a button on my bars.
Wednesday, September 10, 2008
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5 comments:
Blizz giveth and Blizz taketh away =(
It's 7.5% of total mana, not base, and with no CD, and survival crit rates (if they're anything like they were in TBC, 40-50% raid buffed) it should be constantly up on everyone in the raid.
With a 15,000 mana pool (reasonable for casters), that's 15000(.05) = 750 mp5
It looks like it'll be a pretty sick mana buff.
Incorrect. Refreshment is based on base mana.
Hunting Party Rank 5
Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 100% chance to grant up to 10 party or raid members mana regeneration equal to 0.5% of the maximum mana per second. Lasts for 15 sec.
Was that changed in the last build? MMO-Champion and Wowhead still have it as maximum.
Must've been, then, because the original information on Refreshment was base mana.
Now it sucks marginally less (but still sucks).
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