From MMO-Champion:
"Disarm Trap range increased to 20 yds, cast time reduced to 1 sec, now requires stealth."
Are they serious? Are Rogues god-damned Sith or something? Jesus H. Christ on a god damned nuclear-powered pogo stick.
Plus the new Shadow Dance thing lets them perform all their Stealth-requiring openers WITHOUT STEALTH!
WHAT THE CHRIST!
Wednesday, September 3, 2008
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5 comments:
christ as if our traps weren't weak shit in pvp to start with. fuck why don't they give rogues an aura that automaticly makes traps expire. I don't pvp, but even I'll QQ that this change is bullshit
yea i dont pvp seriously either, but i thought they were trying to move away from one class being a counter class to another. this change hints that they are failing at that.
And the "best" part of it is, even if you flare, drop a trap in the center, and stand on the trap, the rogues can out-range the flare to disarm the trap. :D GG
Heaven forbid you have to actually do something besides stand there to completely subdue two entire classes/specs... ;-)
Disarm trap is useless now as you have to actually touch the stupid trap to disarm it. If I'm close enough to touch it, you can see me... duh.
And traps are useless as they are since you can Shadaowstep over them, sap us within our Flare WHILE STANDING ON THEM and then proceed to waylay our partner, or do any number of things to us while completely ignoring our VISIBLE, SIX INCH TRIGGER RADIUS traps.
Or would you like the days of pre-TBC back when we actually stood a chance against you and were actually the anti-stealth class we were advertised as?
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