"Kill Shot now "causes a strong recoil, causing you to be knocked down after the attack." Cooldown increased from 6 sec to 35 sec."
QQ
So now it gets lumped in with the completely useless lump of abilities that we have currently. It also means that I'm going to have to go back to a Chimera/Arcane rotation.
They did make Serpent Sting more potent now - it adds 20% of our RAP instead of 10% - which means that Chimera is getting a power bump to compensate, but I still don't like it. Kill Shot was FINE in its implementation.
Also, this is being written from Houston! :D
Friday, August 22, 2008
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4 comments:
Blah...
Whatever happened to the "every spec's shot rotation will have a shot and a sting: SV - explosive, MM - chimera, BM - arcane." So we get two shots and a sting? Oh hypocritical devs...
No no, that's just it - they're assuming that we're going to just use the 10-second cooldown of Chimera as the basis of our rotation.
I somehow doubt that most of us will do that - as if we're just going to spam Steady for 9-ish seconds. It's gonna be like the current 1.5:1, but with Chimera instead of Multi (which means no clipping, as they're both instant and Auto no longer clips).
Indeed, just like my planned rotation :)
Well, yeah, I guess :P It's what most MM Hunters will be doing.
I still wanted to use Chimera and Kill. :(
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