Now, of course, we have patch 2.4 before us. Let's take a look at all the nonsensical nerfs we've received in 2.4!
- Steady/Aimed Shot no longer rotate us to face our targets. Yes, this is fixable by mouse turning, and I do so, but it's still a pain in the ass, and raiding hunters are complaining because of the impact during phase 3 of Vashj.
- Mana regeneration nerfed into oblivion. I regenerate 19 mana a tick now outside of the 5SR, and my Viper seems to be not doing very much more, either.
- Arena-related nonsense: Viper Sting reduced by resilience, drinking nerf. I really don't care about these, to be honest, but I do care about the ability for my classmates to be able to Arena viably. These have gutted Hunter viability in Arena. (KINDA LIKE THEY KEEP GUTTING MM'S VIABILITY IN RAIDS! I WONDER!)
- Pet aggro generation has been eviscerated. I used to be able to keep Fenix or Tassadar or Arcturus on a mob almost all the way to its death - I wouldn't have an aggro issue until about 5-10%. Now? I've been ripping aggro at points as high as 85%. Pet aggro has been absolutely murdered. I mean sure, I'm adapting, but it's still a pain in the balls. As an aside about this, the BM Hunters are whining even worse! Take that you lolbm bastards! :)




2 comments:
I haven't noticed a pet aggro difference myself; to be honest my pets haven't been able to hold aggro from me pretty much since I hit 70 though. So if it has changed, I probably haven't noticed, because well... me pulling aggro from my pets is nothing new =P
I seem to recall reading somewhere that pet taunts scale based on the hunter's attack power though; not sure if it's true or not, but if it is, then you MM types definitely have an advantage there! =P
Well, that's not entirely correct. It's based off the pet's Attack Power, which scales with our Ranged Attack Power. Meaning, in the end, MM Hunters have it better, but yeah.
Semantics! :)
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